THE CLASSIC ONLINE BATTLEFIELD RETURNS

Wulfram Lives: bringing Wulfram II back online

Wulfram is a team-based multiplayer game where futuristic hovertanks fight for territory while pilots build, supply, and defend working bases. A battle is about more than landing the next shot: teams move cargo, protect Uplinks, maintain repair and refuel infrastructure, and coordinate specialized vehicles across a persistent battlefield.

Wulfram Lives is rebuilding the original Wulfram II multiplayer experience for modern Windows systems. The game server, launcher, player accounts, clans, statistics, and community tools are active development work, with public updates that explain what is playable and what still needs testing.

New pilots can follow the Wulfram setup and game guide, review the keyboard and command reference, then download the Wulfram launcher and join a server. Returning players can check playtest announcements and the Wulfram development blog for current progress.

Play Wulfram Now

Wulfram Lives - ProductionChecking server…
-- / --players
PLAY WULFRAM NOW
Loading active pilots…

Downloads the Wulf-Forge production launch file. Open the downloaded .w2l file to connect.

Latest Wulfram News

Community Command Center Online

The new Wulfram Lives player portal is live. Sign in to manage clans, view your military rank, and recognize other players with kudos.

Clan and Tag System Deployed

Create a clan, claim a unique three-character tag, invite pilots, and carry that identity into multiplayer combat.

Kudos and Military Ranks Added

Players now earn kudos through active game time and confirmed kills. Kudos can also be given directly to other community members.

Development Change Log

MultiplayerPlayer identity, clan tags, team joins, chat, combat, cargo, and world objects replicate through the Rust server.
VehiclesTank and scout deployment, movement, fuel regeneration, targeting, repair beam, weapons, damage, and physics have been expanded.
CommunityAccounts, clans, invitations, staff prefixes, ranks, and kudos are integrated with the game backend.
DeploymentDevelopment and production Docker environments support LAN and hosted-server testing.