bindCommandAssigns an action to a key.PILOT FIELD MANUAL
Build your perfect keymap
Customize controls, create distress calls, and target exactly what you need. The keymap is a plain-text file, so every command is in your hands.
01 // Getting Started
Find the file
Open your Wulfram installation folder, then open data\keymap in Notepad or another plain-text editor. A classic default installation used this location:
C:\Program Files\SlurpySoft\Wulfram2\data\keymapNewer or custom installations may be elsewhere. From a Windows shortcut, choose Open file location, then enter the data folder.
Safe editing checklist
- Close Wulfram.
- Duplicate the file as
keymap.backup. - Edit with a plain-text editor.
- Change one group at a time.
- Save, launch, and test the controls.
02 // Anatomy of a Bind
Most keymap lines follow a simple pattern:
bind "misc" "," "drop_cargo"
"misc"Input classGroups the command by context.","KeyThe key or combination to press."drop_cargo"ActionWhat Wulfram does when pressed.Modifiers use a hyphen: shift-pause, ctrl-F5, or alt-1. Each key should have only one assignment per input context.
03 // Distress Calls
Change the message
Edit only the text inside the escaped quotation marks. The \" characters must remain around your message.
bind "misc" "shift-pause" "distress \"Requesting backup\""Change the shortcut
Replace the key field while leaving the command intact. This example moves the call to Alt + 1.
bind "misc" "alt-1" "distress \"Requesting backup\""Ready-to-use calls
// Distress calls
bind "misc" "alt-1" "distress \"Falling back. Need hull/fuel\""
bind "misc" "alt-2" "distress \"Falling back - under heavy fire\""
bind "misc" "alt-3" "distress \"Push with me!\""
bind "misc" "alt-4" "distress \"Requesting backup\""04 // Targeting
Target commands combine a selection mode, a direction or distance, an allegiance, and an object type. Use only the filters you need.
bind "targeting" "alt-v" "target_cycle nearest hostile sentry"
bind "targeting" "h" "target_only nearest hostile pump"
target_cycletarget_onlynearestfrontwardunder_reticlehostilefriendlyplayersentrypumprepairfuelenergycargouplinkany_missile| Command or filter | Meaning |
|---|---|
target_cycle | Move through matching targets with each press. |
target_only | Select the first matching target. |
frontward | Limit the search to objects ahead. |
under_reticle | Target the object beneath the gunsight. |
major_object | Large structures and battlefield objects. |
minor_object | Small objects such as mines and caltrops. |
sentry | Gun and flak turrets. |
pump | Skypumps. |
Store targets
bind "targeting" "ctrl-F5" "store_target 0"
bind "targeting" "ctrl-F6" "store_target 1"Retrieve targets
bind "targeting" "F5" "retrieve_target 0"
bind "targeting" "F6" "retrieve_target 1"05 // Movement & Axes
axis_key "movement" "w" "moving_forward" absolute 1.0
axis_keyCommandControls a continuous axis."movement"Input classThe movement context."w"KeyThe assigned input."moving_forward"AxisThe property to change.absolute 1.0EffectHow far and in which direction.Common movement bindings
axis_key "movement" "w" "moving_forward" absolute 1.0
axis_key "movement" "s" "moving_forward" absolute -1.0
axis_key "movement" "a" "moving_sideways" absolute -1.0
axis_key "movement" "d" "moving_sideways" absolute 1.0Speed and zoom
axis_key "movement" "num_plus" "forward_thrust" relative 0.2
axis_key "movement" "num_minus" "forward_thrust" relative -0.2
axis_key "targeting" "insert" "zoom_level" relative 0.5
axis_key "targeting" "delete" "zoom_level" relative -0.5Absolute applies a fixed value while the key is active. Relative adjusts the current value by the specified amount.
06 // Weapon Keys
Weapon bindings follow the same pattern and fire the named weapon directly.
weapon_key "weapons" "8" "maser"
weapon_key "weapons" "joy4" "hunter"